Increlution
by Gniller · 2021
7.4
house score
The verdict
A minimalist roguelite incremental built on the time-loop: each life ends, but your 'instinct' carries forward so the next run reaches further. Story-driven, still in Early Access, with a small but devoted following.
Hot take
The permadeath-as-progression loop is a clever twist on the reset mechanic every idler leans on. It's niche and unfinished, but the core idea is sharper than a lot of 'complete' games.
Screenshots
The facts
| Developer | Gniller |
| Released | 2021 |
| Status | in-development |
| Platforms | steam |
| Primary mechanic | roguelite time-loop — die, retain instinct, go further |
| Prestige system | instinct persists across death cycles |
| Active vs idle | hybrid |
| Offline progress | No |
| Monetization | paid |
| Pay to win | No |
| Complexity | medium |
| Est. length | 20-50 hours |
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Last verified by the Almanac: 2026-09-04